Tween.js Not Calling OnUpdate Function
I am using tweenjs and Typescript to change the x and y coordinates of a three.js cube. I created the following tween to change the x position of an item of class 'FallingItem'. t
Solution 1:
I had a similar case when TWEEN
was not calling my onUpdate
function. Found out I had to call window.requestAnimationFrame()
in order to tell the browser that I, i.e. TWEEN
, "want to perform an animation and requests that the browser call a specified function to update an animation before the next repaint."
function animate(time) {
window.requestAnimationFrame(animate);
TWEEN.update(time);
}
new TWEEN
.Tween({ y: 0 })
.to({y: 1000}, 700)
.easing(TWEEN.Easing.Exponential.InOut)
.onUpdate(function () {
window.scrollTo(0, this.y);
})
.start();
animate();
The above example was taken from https://github.com/tweenjs/tween.js/blob/master/examples/00_hello_world.html.
Solution 2:
Tween.js needs to be passed the elapsed time, not a delta time. Passing a running elapsed time fixed the problem.
Also, it's supposed to be passed an object containing the value you want interpolated. It looks like passing the value itself doesn't work. I had success with this:
let tweenElement = {
x: this.tweenInfo.pos.x,
y: this.tweenInfo.pos.y,
item: this
}
this.tweenInfo.tweenUp = new TWEEN.Tween(tweenElement)
.to({y : this.tweenInfo.newPos.y}
, this.tweenInfo.movementTime * 0.5 * 1000)
.easing( TWEEN.Easing.Cubic.InOut )
.onUpdate(function(){
this.item.updateYPos(tweenElement, this)
})
.onComplete(function(){
this.item.tweenUpComplete();
});
Post a Comment for "Tween.js Not Calling OnUpdate Function"