Modifying Widgets In An Alloy Project
I have a widget which is a photo gallery. It's basic functionality means that it only allows the user to click on a thumbnail and then enlarge/de enlarge upon an onclick event. I n
Solution 1:
What I often do with custom widgets is adding a callback, so you can return values directly.
widget.xml
<Alloy>
<Button title="Click me!" onTouchend="buttonClicked" />
</Alloy>
widget.js
// This will hold our callback
var onClickCallback;
// The button has been clicked, call callback
function buttonClicked(e) {
if(typeof(onClickCallback) === 'function') {
onClickCallback({ type:'clicked!' }); }
}
}
// Assign our callback
function onClick(callback) {
onClickCallback = callback;
}
// Make the onClick function public
exports.onClick = onClick;
index.xml
<Alloy>
<Window>
<Widget id="myWidget" src="myWidget" />
</Window>
</Alloy>
index.js
// Now we can intercept the click within the widget
// and use the values passed
$.myWidget.onClick(function(e) {
alert(e.type);
});
Post a Comment for "Modifying Widgets In An Alloy Project"